All images © OddlLot Entertainment / © Summit Entertainment
Planet Eros was designed to convey its rich backstory as a formerly habitable planet. Due to the wars that took place years ago between the humans and the Formics, the planet was ravaged. Finally, humans nuked the planet and used it as an outpost between Earth and the Formic home world.
David Levy designed most of Eros’ surface. When I was handed his designs, I was asked to create a large image showing the whole surface of the planet. What I wound up doing resembled more of a panorama, so I decided to animate it based off the animatics that Digital Domain had already done. This was the first time I tried this method on Ender's Game, and I got positive reactions. Because of this, I wound up doing more quick illustrative animations for other scenes throughout the film.
Ben Procter did amazing work for the bunkers under Eros’ surface. Ben gave me some really great renders for these sets, and I then added illustrations and more details. My favorite part of these images was adding all the historical elements to make things look old and new.
These chairs come into play toward the end of the film when Ender commands the fleets toward the Formic planet. The other kids sit around him while he controls the fleets. I designed these chairs to feel as if they read your nervous system to command the fleet.